Skill Trees for LitRPG Writers
LitRPG writing software needs visual skill trees, not spreadsheets. Design systems before chapter 1, let readers trust the math across 200 chapters.
Read moreBuilding AxiomWeaver in public. Dev updates, writing tips, and lessons from the journey.
LitRPG writing software needs visual skill trees, not spreadsheets. Design systems before chapter 1, let readers trust the math across 200 chapters.
Read moreAn hour into a UAT session, Claude couldn't figure out how to create an entity. Watching an AI try every wrong path shaped how I build for new users.
Read moreYou have 200K words and a spreadsheet full of stats. Here's what importing a LitRPG serial into AxiomWeaver actually looks like — and how long it takes.
Read moreInline stat block views are now in AxiomWeaver. See character stats directly in your manuscript — with deltas, filters, and a markdown editor coming next.
Read moreSpreadsheets break by chapter 40. Here's how LitRPG authors track stats, where each approach falls apart, and what a purpose-built solution looks like.
Read moreSpreadsheets break for LitRPG authors — usually around chapter 50. Here's what a purpose-built narrative engine looks like and why it beats a tracker by hand.
Read moreAxiomWeaver is built by one developer using Claude as a development partner. Here's what that looks like — the good, the messy, and the productive.
Read moreI built a narrative engine in Rust. I couldn't get Apple to accept my phone number. A chronicle of LLC formation, bank accounts, code signing, and the paperwork.
Read moreI didn't just build AxiomWeaver with Claude — I built a library of 15 specialized skills that turned an AI into a dev team. Here's how the skill library evolved and what it actually does.
Read moreI asked Royal Road authors one question and got 67 replies, 939 views, and a crash course in what LitRPG authors need from their tools. Here's what I learned.
Read moreHow AxiomWeaver's entity scanner detects character names in real time — and how an algorithm from 1975 makes it fast enough for 200K-word novels.
Read moreAxiomWeaver has four primitives that compose into any game system — equipment, skill trees, quests, factions. Here's how the world-building engine works and why it matters for your fiction.
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