How Fault Was Made
I gave the brief. Ian made the game. The honest story of how Fault, a new daily literary puzzle, was designed, built, and iterated in a single afternoon.
Read moreBuilding in public, across both products. What shipped, how it works, and what broke first.
I gave the brief. Ian made the game. The honest story of how Fault, a new daily literary puzzle, was designed, built, and iterated in a single afternoon.
Read moreLitRPG character sheets need more than base stats. Here's what sections every LitRPG author needs, why D&D sheets don't cut it, and what works instead.
Read moreLitRPG writing software needs visual skill trees, not spreadsheets. Design systems before chapter 1, let readers trust the math across 200 chapters.
Read moreYou have 200K words and a spreadsheet full of stats. Here's what importing a LitRPG serial into AxiomWeaver actually looks like, and how long it takes.
Read moreInline stat block views are now in AxiomWeaver. See character stats directly in your manuscript, with deltas, filters, and a markdown editor coming next.
Read moreSpreadsheets break by chapter 40. Here's how LitRPG authors track stats, where each approach falls apart, and what a purpose-built solution looks like.
Read moreAxiomWeaver has four primitives that compose into any game system: equipment, skill trees, quests, factions. Here's how the world-building engine works and why it matters for your fiction.
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